Author of the Flame Engine, I have been enamoured with Dart & Flutter for several years. I love all forms of software development, and I’m a big proponent of Open Source. Currently working with Kotlin backend @ Faire.
github.com/luanpotter
Luan Nico
Software Craftsman @ Faire
Flame and (pseudo) 3d
While Flutter doesn't (yet) allow access to native GPU-powered full-fledged 3d, we will go over some options to make your Flame games (or renderings in your apps) more 3d-like, by explaining what is true 3d, how it is achieved, and what are many alternatives that games have been using for decades to try to replicate these effects, such as ray tracing, Doom-like engines, 2.5d, and more.