I have been working for BI X for last 4 years in position of Senior Frontend Developer. This was my first interaction with Flutter and Unity. Before this I was a Senior iOS developer for Plantronics, developing accompanying app for their headsets.
Looking Beyond Traditional Testing: Introducing VR-Eye, a Unity and Flutter Application for AMD Prog
14:35 > 20 min
Age-related macular degeneration (AMD) is a leading cause of vision loss in older adults. To assess its progression, ophthalmologists commonly use a set of tests that evaluate the functionality of the macula, a small but vital part of the retina that allows us to see fine details. These tests can be time-consuming, expensive, and uncomfortable for patients, which highlights the need for a more accessible and engaging solution.
In this proposal, we present VR-Eye, a virtual reality application built for iOS using Unity and Flutter. VR-Eye employs a set of tests that evaluate the user's macula functionality and provides instant feedback on their performance. The application uses a combination of 2D and 3D environments created in Unity to simulate real-life scenarios and test the user's visual acuity, contrast sensitivity, and color vision.
The VR-Eye application uses Azure pipelines for continuous integration and deployment, ensuring reliable and timely updates.
Our proposed session will cover the technical details of building VR-Eye, including the integration of Unity and Flutter, the use of Azure pipelines. We will also discuss the potential benefits of using VR technology for AMD progression assessment and the future directions of VR-Eye, including the development of personalized treatment plans based on the user's test results.
Overall, VR-Eye represents a novel and innovative approach to AMD progression assessment, offering a more engaging, accessible, and cost-effective solution for patients and clinicians alike.