Lukas is a member of the Blue Fire open source collective, which are most known for the Flame game engine and Audioplayers. On his free time Lukas enjoys building keyboards, climbing and of course; developing Flame.
Lukas Klingsbo 💙
Flame workshop: Space Shooter
13:40 > 30 min
In this session we will build an awesome and addictive space shooter game with Flutter and Flame engine.
You will learn about sprites, animations, gestures and input, collision detection, effects, the game loop, components, parallaxes and a lot more!
In the end of the session you will have a playable game that you can continue to improve on.
You need no previous experience with Flame or Flutter to attend, a little Dart experience will help you a lot though.
Spec: Run your test faster, safer and prettier
12:10 > 20 min
Spec is a testing framework for Flutter and Dart. You can use spec on your current codebase to run your tests faster and get a more easily read test result output. If you want to go one step further you can also use the Spec way of writing tests which will guarantee type safety, something that you don't get with normal tests in Flutter and Dart.
In this talk you will learn how to use each of these features both on your development machine and in your build pipelines.